Sport, videogames, entertainment, marketing and events. Esports is the rapidly growing competitive videogaming industry with big brands and companies flocking to invest. Learn what makes this industry tick and integrate those learnings within your career path. For enthusiasts and forward thinkers who want to get ahead of the game.
Esports is available as a minor.
To complete a minor in Esports, students must complete 60 points, including at least 30 points above 100 level.
Students must complete SDCOA101 and MEDIA309, the remaining 30 points must be selected from the papers below. Students do not have to follow a listed pathway; however, the following pathways are available.
Athletes and Coaching pathway
Industry, Events and Management pathway
Design, Media and Production pathway
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Code Paper Title Points Occurrence / Location CSMAX101 The World of Data 15.0 22B (Hamilton) This paper teaches students how to build datasets for analysis in health science, and critically evaluate and effectively present the results of such analyses, using commonly used software such as Excel, R, and SPSS. Students are introduced to issues of privacy, and cultural considerations for Maori and Indigenous health. DSIGN125 Introduction to Communication Design Production 15.0 22A (Hamilton), 22A (Online) & 22X (Zhejiang University City College, Hangzhou China) This paper enables students to perform basic computing operations and to operate software packages for the manipulation of visual images and text for use in print and screen-based applications. Students will be introduced to basic computing concepts and provided with software tutorials and related exercises. HPSCI101 Introduction to Human Performance Science 15.0 22B (Hamilton) & 22B (Tauranga) This paper will provide an introduction to Human Performance Science. HSHUP102 The Fundamentals of Coaching and Instruction 15.0 22A (Hamilton) & 22A (Tauranga) This paper develops an introductory working knowledge of coaching and instructing including communication and management strategies, and how to create environments that support the diverse learning needs of individuals and groups. MEDIA102 Film Production 1: Telling Stories 15.0 22B (Hamilton) & 22X (Zhejiang University City College, Hangzhou China) A hands-on practice paper in which students learn to apply film production theory to communicate ideas and tell stories. Students gain experience capturing, constructing and manipulating both audio and moving image in the process of designing, shooting and editing digital short films. SDCOA101 Sport, Culture and Development: Trends and Issues 15.0 22B (Hamilton), 22B (Online) & 22B (Tauranga) In this paper students will gain an introduction to sociological understandings of sport and movement cultures. They will develop new ways of critically thinking about the important role sport plays in contemporary society, including the economy, politics, tourism, the media, and our sense of identity, belonging and community. Stud...
Code Paper Title Points Occurrence / Location DSIGN271 Design Thinking 15.0 22A (Hamilton) The paper presents the iterative process of design, used to understand users, challenge assumptions and redefine problems through empathising with users, defining their needs, ideating innovative solutions, prototyping and testing. HPSCI202 Psychomotor Learning and Performance 15.0 22B (Hamilton) The paper provides a broad research-informed introduction to themes associated with perceptual and psychological factors that influence how people learn and perform movement skills. HPSCI203 Nutrition for Health and Exercise 15.0 22A (Hamilton) & 22A (Tauranga) This paper will include an overview of nutrition in the context of sport and health related settings, with focus on understanding the roles of macro and micro-nutrients, energy balance, measurement of resting, exercising energy expenditure, chronic lifestyle related disease and influences on current diet practices. HSHUP201 Psychology of Health, Sport and Human Performance 15.0 22B (Hamilton), 22B (Online) & 22B (Tauranga) This paper addresses key psychological aspects of health, sport and human performance. Select psychological concepts are covered to develop knowledge, understanding and skills important to a broad range of career and leadership pathways within and beyond sport, health and exercise. Topics will include confidence and motivation, go... SDCOA201 Sport and Community Development: Identity, Culture and Society 15.0 22A (Hamilton) & 22A (Tauranga) In this paper students will develop critical understandings of how sport is used for the purposes of health, wellbeing and social development within local, national and international communities. Students will be introduced to more advanced key concepts and theories within sociology of sport and development studies, adding in conce... SDCOA202 Negotiating Sport Development and Coaching Contexts 15.0 22A (Hamilton), 22A (Online) & 22A (Tauranga) Sport development and coaching occurs in complex and dynamic interpersonal, physical and organisational environments. This paper introduces and develops knowledge and skills to negotiate effective partnerships for learning in the coaching and instructing nexus.
Code Paper Title Points Occurrence / Location MEDIA309 Game, Play and Society 15.0 22G (Online) This paper examines interactive digital gaming as a technological, aesthetic and social phenomenon that constitutes a distinct form of expression and discrete category of cultural activity. Students will understand the affordances of games and explore key principles of game design. PUBRL303 Events Management 15.0 22A (Hamilton) This experiential paper draws together best practice in event management from a practical, business, and operational perspective. The paper covers researching, designing, planning, and implementing an event for a client. SDCOA303 Sport, Media and Communication 15.0 22B (Hamilton) & 22B (Online) This paper expands students' critical sociocultural understanding of the media. Students will develop knowledge of the production and consumption of various forms of media (including social media), and have the opportunity to develop skills in critical media analysis and production.
2022 Catalogue of Papers information current as of : 27 January 2022 7:16pm