Esports (2024)
Sport, videogames, entertainment, marketing and events. Esports is the rapidly growing competitive videogaming industry with big brands and companies flocking to invest. Learn what makes this industry tick and integrate those learnings within your career path. For enthusiasts and forward thinkers who want to get ahead of the game.
Esports is available as a minor.
To complete a minor in Esports, students must complete 60 points, including at least 30 points above 100 level.
Students must complete SDCOA101 and MEDIA309, the remaining 30 points must be selected from the papers below. Students do not have to follow a listed pathway; however, the following pathways are available.
Athletes and Coaching pathway
HPSCI101, SDCOA102, HPSCI202, HPSCI203, HSHUP201 or SDCOA202.
Industry, Events and Management pathway
SDCOA201, SDCOA202, PUBRL303 or SDCOA303.
Design, Media and Production pathway
CSMAX101, DSIGN125, MEDIA102, DSIGN271 or SDCOA303.
On this page
100 Level
Code Paper Title Points Occurrence / Location CSMAX101 The World of Data 15.0 24A (Hamilton) This paper introduces students to tools used in analysing datasets, focusing on health science applications and publicly available data on New Zealand. Students will learn how to use these tools to generate the appropriate results and be able to critically evaluate results presented in the media as well as scientific articles. Stud... DSIGN125 Introduction to Communication Design Production 15.0 24A (Hamilton), 24A (Online), 24A (Secondary School - Unistart) & 24X (Zhejiang University City College, Hangzhou China) This paper enables students to perform basic computing operations and to operate software packages for the manipulation of visual images and text for use in print and screen-based applications. Students will be introduced to basic computing concepts and provided with software tutorials and related exercises. HPSCI101 Introduction to Human Performance Science 15.0 24B (Hamilton) & 24B (Tauranga) This paper will provide an introduction to Human Performance Science. MEDIA102 Film Production 1: Telling Stories 15.0 24A (Hamilton) & 24X (Zhejiang University City College, Hangzhou China) A hands-on practice paper in which students learn to apply film production theory to communicate ideas and tell stories. Students gain experience capturing, constructing and manipulating both audio and moving image in the process of designing, shooting and editing digital short films. SDCOA101 Sport, Culture and Development: Trends and Issues 15.0 24B (Hamilton), 24B (Online) & 24B (Tauranga) In this paper students will gain an introduction to sociological understandings of sport and movement cultures. They will develop new ways of critically thinking about the important role sport plays in contemporary society, including the economy, politics, tourism, the media, and our sense of identity, belonging and community. Stud... SDCOA102 The Coaching Process 15.0 24A (Hamilton) & 24A (Tauranga) Understanding the coaching process is fundamental to supporting the development of athletes across participation, development, and high-performance contexts. The purpose of this paper is to introduce students to the study of sport coaching, providing students with the knowledge and skills required to design and deliver high quality... 200 Level
Code Paper Title Points Occurrence / Location DSIGN271 Design Thinking 15.0 24A (Hamilton) The paper presents the iterative process of design, used to understand users, challenge assumptions and redefine problems through empathising with users, defining their needs, ideating innovative solutions, prototyping and testing. HPSCI202 Psychomotor Learning and Performance 15.0 24B (Hamilton) The paper provides a broad research-informed introduction to themes associated with perceptual and psychological factors that influence how people learn and perform movement skills. HPSCI203 Nutrition for Health and Exercise 15.0 24A (Hamilton) & 24A (Tauranga) This paper will include an overview of nutrition in the context of sport and health related settings, with focus on understanding the roles of macro and micro-nutrients, energy balance, measurement of resting, exercising energy expenditure, chronic lifestyle related disease and influences on current diet practices. HPSCI206 Psychology of Health, Sport and Human Performance 15.0 24B (Hamilton), 24B (Online) & 24B (Tauranga) This paper addresses key psychological aspects of sport and human performance. Select psychological concepts are covered to develop knowledge, understanding and skills important to a broad range of career and leadership pathways within and beyond sport and exercise. Topics will include confidence and motivation, goal setting, resil... HPSCI207 Exercise Physiology 15.0 24A (Hamilton) & 24A (Tauranga) This paper examines human physiology in the context of exercise. Short and long term responses of physiological systems will be examined with a focus on adaptations that support wellbeing and performance. SDCOA201 Sport and Community Development: Identity, Culture and Society 15.0 24A (Hamilton) & 24A (Tauranga) In this paper students will develop critical understandings of how sport is used for the purposes of health, wellbeing and social development within local, national and international communities. Students will be introduced to more advanced key concepts and theories within sociology of sport and development studies, adding in conce... SDCOA202 Negotiating Sport Development and Coaching Contexts 15.0 24A (Tauranga), 24B (Hamilton) & 24B (Online) Sport development and coaching occurs in complex and dynamic interpersonal, physical and organisational environments. This paper introduces and develops knowledge and skills to negotiate effective partnerships for learning in the coaching and instructing nexus. 300 Level
Code Paper Title Points Occurrence / Location MEDIA309 Game, Play and Society 15.0 24G (Online) This paper examines interactive digital gaming as a technological, aesthetic and social phenomenon that constitutes a distinct form of expression and discrete category of cultural activity. Students will understand the affordances of games and explore key principles of game design. PUBRL303 Events Management 15.0 24A (Hamilton) This experiential paper draws together best practice in event management from a practical, business, and operational perspective. The paper covers researching, designing, planning, and implementing an event for a client. SDCOA303 Sport, Media and Communication 15.0 24A (Online) This paper expands students' critical sociocultural understanding of the media. Students will develop knowledge of the production and consumption of various forms of media (including social media), and have the opportunity to develop skills in critical media analysis and production.
2024 Catalogue of Papers information current as of : 29 November 2023 7:52pm