Esports (2024)

Sport, videogames, entertainment, marketing and events. Esports is the rapidly growing competitive videogaming industry with big brands and companies flocking to invest. Learn what makes this industry tick and integrate those learnings within your career path. For enthusiasts and forward thinkers who want to get ahead of the game.

Esports is available as a minor.

To complete a minor in Esports, students must complete 60 points, including at least 30 points above 100 level.

Students must complete SDCOA101 and MEDIA309, the remaining 30 points must be selected from the papers below. Students do not have to follow a listed pathway; however, the following pathways are available.

Athletes and Coaching pathway

HPSCI101, SDCOA102, HPSCI202, HPSCI203, HSHUP201 or SDCOA202.

Industry, Events and Management pathway

SDCOA201, SDCOA202, PUBRL303 or SDCOA303.

Design, Media and Production pathway

CSMAX101, DSIGN125, MEDIA102, DSIGN271 or SDCOA303.


On this page


  • 100 Level

    Code Paper Title Points Occurrence / Location
    CSMAX101The World of Data15.024A (Hamilton)
    This paper introduces students to tools used in analysing datasets, focusing on health science applications and publicly available data on New Zealand. Students will learn how to use these tools to generate the appropriate results and be able to critically evaluate results presented in the media as well as scientific articles. Stud...
    DSIGN125Introduction to Communication Design Production15.024A (Hamilton), 24A (Online), 24A (Secondary School - Unistart) & 24X (Zhejiang University City College, Hangzhou China)
    This paper enables students to perform basic computing operations and to operate software packages for the manipulation of visual images and text for use in print and screen-based applications. Students will be introduced to basic computing concepts and provided with software tutorials and related exercises.
    HPSCI101Introduction to Human Performance Science15.024B (Hamilton) & 24B (Tauranga)
    This paper will provide an introduction to Human Performance Science.
    MEDIA102Film Production 1: Telling Stories15.024A (Hamilton) & 24X (Zhejiang University City College, Hangzhou China)
    A hands-on practice paper in which students learn to apply film production theory to communicate ideas and tell stories. Students gain experience capturing, constructing and manipulating both audio and moving image in the process of designing, shooting and editing digital short films.
    SDCOA101Sport, Culture and Development: Trends and Issues15.024B (Hamilton), 24B (Online) & 24B (Tauranga)
    In this paper students will gain an introduction to sociological understandings of sport and movement cultures. They will develop new ways of critically thinking about the important role sport plays in contemporary society, including the economy, politics, tourism, the media, and our sense of identity, belonging and community. Stud...
    SDCOA102The Coaching Process15.024A (Hamilton) & 24A (Tauranga)
    Understanding the coaching process is fundamental to supporting the development of athletes across participation, development, and high-performance contexts. The purpose of this paper is to introduce students to the study of sport coaching, providing students with the knowledge and skills required to design and deliver high quality...
  • 200 Level

    Code Paper Title Points Occurrence / Location
    DSIGN271Design Thinking15.024A (Hamilton)
    The paper presents the iterative process of design, used to understand users, challenge assumptions and redefine problems through empathising with users, defining their needs, ideating innovative solutions, prototyping and testing.
    HPSCI202Psychomotor Learning and Performance15.024B (Hamilton)
    The paper provides a broad research-informed introduction to themes associated with perceptual and psychological factors that influence how people learn and perform movement skills.
    HPSCI203Nutrition for Health and Exercise15.024A (Hamilton) & 24A (Tauranga)
    This paper will include an overview of nutrition in the context of sport and health related settings, with focus on understanding the roles of macro and micro-nutrients, energy balance, measurement of resting, exercising energy expenditure, chronic lifestyle related disease and influences on current diet practices.
    HPSCI206Psychology of Health, Sport and Human Performance15.024B (Hamilton), 24B (Online) & 24B (Tauranga)
    This paper addresses key psychological aspects of sport and human performance. Select psychological concepts are covered to develop knowledge, understanding and skills important to a broad range of career and leadership pathways within and beyond sport and exercise. Topics will include confidence and motivation, goal setting, resil...
    HPSCI207Exercise Physiology15.024A (Hamilton) & 24A (Tauranga)
    This paper examines human physiology in the context of exercise. Short and long term responses of physiological systems will be examined with a focus on adaptations that support wellbeing and performance.
    SDCOA201Sport and Community Development: Identity, Culture and Society15.024A (Hamilton) & 24A (Tauranga)
    In this paper students will develop critical understandings of how sport is used for the purposes of health, wellbeing and social development within local, national and international communities. Students will be introduced to more advanced key concepts and theories within sociology of sport and development studies, adding in conce...
    SDCOA202Negotiating Sport Development and Coaching Contexts15.024A (Tauranga), 24B (Hamilton) & 24B (Online)
    Sport development and coaching occurs in complex and dynamic interpersonal, physical and organisational environments. This paper introduces and develops knowledge and skills to negotiate effective partnerships for learning in the coaching and instructing nexus.
  • 300 Level

    Code Paper Title Points Occurrence / Location
    MEDIA309Game, Play and Society15.024G (Online)
    This paper examines interactive digital gaming as a technological, aesthetic and social phenomenon that constitutes a distinct form of expression and discrete category of cultural activity. Students will understand the affordances of games and explore key principles of game design.
    PUBRL303Events Management15.024A (Hamilton)
    This experiential paper draws together best practice in event management from a practical, business, and operational perspective. The paper covers researching, designing, planning, and implementing an event for a client.
    SDCOA303Sport, Media and Communication15.024A (Online)
    This paper expands students' critical sociocultural understanding of the media. Students will develop knowledge of the production and consumption of various forms of media (including social media), and have the opportunity to develop skills in critical media analysis and production.

2024 Catalogue of Papers information current as of : 29 November 2023 7:52pm

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