Digital Learning (2020)

Digital Learning blends both technical and pedagogical skill sets. It builds knowledge of digital technologies for and in teaching and learning (pedagogical focus) and to develop understanding of teaching and learning which will encourage better design, development, deployment and evaluation of such technologies (technical focus). Digital Learning includes a range of papers from the education, computer science, screen and media, and graphic and design disciplines.

Digital Learning is available as a major for the Bachelor of Social Sciences. Digital Learning may also be taken as a second major or as a minor, subject to academic approval of the Faculty in which the student is enrolled.

To complete Digital Learning as a single major, students must gain 135 points from papers listed for Digital Learning, including 105 points above 100 level, and 60 points above 200 level. Students must complete DLRNG100, DLRNG200, DRLNG201, DLRNG300 and DLRNG301.

To complete Digital Learning as part of a double major, students must gain 120 points from papers listed for Digital Learning including 90 points above 100 level, and 45 points above 200 level. Students must complete DLRNG100, DLRNG200, DRLNG201, DLRNG300 and DLRNG301.

To complete a minor in Digital Learning, students must complete 60 points from the papers listed for Digital Learning, including at least 30 points above 100 level.

On this page

  • Prescriptions for the GradCert(DigLn) and GradDip(DigLn)

    A Graduate Certificate and Graduate Diploma are available to graduates who have not included Digital Learning at an advanced level in their first degree.

    For further details, contact the Faculty of Education Academic Office.

  • 100 Level

    Code Paper Title Occurrence / Location
    COMPX101Introduction to Programming20A (Hamilton), 20A (Online), 20B (Hamilton), 20G (Hamilton) & 20X (Zhejiang University City College, Hangzhou China)
    This paper introduces computer programming in C# - the exciting challenge of creating software and designing artificial worlds within the computer. It also covers concepts such as the internals of the home computer, the history and future of computers, cyber security, computer gaming, databases, mobile computing and current researc...
    COMPX161Introduction to the Web20B (Hamilton), 20I (Zhejiang University City College, Hangzhou China) & 20X (Zhejiang University City College, Hangzhou China)
    This paper introduces the core Web technologies of HTML, CSS and JavaScript. Students will learn how to combine these technologies with design principles to produce effective web content.
    DLRNG100Developing Digital Fluency20A (Online)
    This paper offers a foundation for students learning to navigate and communicate effectively through digital learning environments. It incorporates purposeful selection of technologies for learning, and digital literacy which includes being able to research, create, evaluate and apply technical skills while doing so.
    DSIGN125Introduction to Communication Design Production20A (Hamilton) & 20X (Zhejiang University City College, Hangzhou China)
    This paper enables students to perform basic computing operations and to operate software packages for the manipulation of visual images and text for use in print and screen-based applications. Students will be introduced to basic computing concepts and provided with software tutorials and related exercises.
    MEDIA101Media, Culture and Society20B (Hamilton)
    Do you ever pause to reflect on the media content that you engage with on a daily basis? Your product choices (e.g. smartphones), or practices (e.g. Googling)? Or how particular media structures are shaping our lives? In this paper students learn to understand the importance of developing a critical perspective on who owns and cont...
  • 200 Level

    Code Paper Title Occurrence / Location
    COMPX221Programming for Creative Industries20A (Hamilton)
    A fundamental grounding in object-oriented programming that uses Processing software to creative visual outputs for creative industries.
    COMPX222Web Development20B (Hamilton) & 20X (Zhejiang University City College, Hangzhou China)
    This paper provides a broad overview of the principles and technologies used in Internet Applications, with practical experience of client-side and server-side programming.
    COMPX252Applied Computing Tools 220A (Hamilton), 20B (Hamilton), 20B (Tauranga) & 20S (Hamilton)
    This paper provides an opportunity to explore several software applications in depth. It is based on an intensive laboratory programme, where students tailor their choices to their own needs and interests by selecting two themes from a set of modules.
    DLRNG200Digital Learning: Critical Perspectives and Lifelong Possibilities20A (Online)
    This paper examines educational uses of digital technologies, with an emphasis on learning through electronic networks, including social media. The paper explores evolving theoretical shifts and policy directions alongside topical issues and practical perspectives.
    DLRNG201Exploring Digital Learning: Design Principles and Teaching Strategies20B (Online)
    This paper examines pedagogical approaches to digital technology integration in learning contexts, and derives evidence-based principles underpinning effective digital pedagogies. Students learn to apply the principles from literature/sources presented in class to critique and design of digital learning experiences/resources.
    MEDIA203Digital Arts and Cultures20A (Hamilton) & 20X (Zhejiang University City College, Hangzhou China)
    The paper examines how traditional analogue media are being supplemented by digital media and the impact it is having on creative and artistic practices. Digital media is best understood as a complex process that involves the transformation of existing cultural forms and skills leading to more hybrid media forms and interdisciplina...
  • 300 Level

    Code Paper Title Occurrence / Location
    COMPX324User Experience Design20B (Hamilton), 20B (Tauranga) & 20X (Zhejiang University City College, Hangzhou China)
    An introduction to the field of human-computer interaction (HCI) where students develop skills and techniques for the design and evaluation of modern computer interfaces.
    DLRNG300Developing of Digital Technologies: Contemporary Social and Educational Issues20A (Online)
    This paper considers the broad range and pace of development in digital technologies, and implications for educators and others involved in technologies for education and training, including businesses, and new learners.
    DLRNG301Digital Innovation Adoption and Theories of Digital Learning20B (Online)
    This paper explores contemporary theories associated with digital innovation adoption and the design, development and use of digital systems, content and environments, with particular focus on social, distributed, networked and collaborative learning.
    DSIGN350Intern Project20A (Hamilton) & 20X (Zhejiang University City College, Hangzhou China)
    This paper will induct the design student into the professional environment where the student applies design skills, research methodology and production skills to allocated projects or industry placement.
    EDUWK300Community Engagement in Education20B (Block) & 20B (Block - Tauranga)
    This paper provides opportunities for professional and personal development within varied work-related settings relevant to the fields of Education and Society, Digital Learning, and Human Development.
  • 500 Level

    Code Paper Title Occurrence / Location
    DLRNG521Digital Technologies in the Classroom: New pedagogies, new practices20A (Online)
    This paper is designed for teachers from all levels of education who wish to further their practice with digital technologies in the classroom. Its project-based, thematic design allows participants to engage in practical investigations into digital technology use in their teaching, exploring new pedagogies, technologies or technol...
    DLRNG524Learning and Leadership in the Communication Age20B (Online)
    This paper explores global rationale underpinning the use of digital technologies in teaching and learning, and applies this to an analysis of New Zealand eLearning policy as it informs practice at an institutional level. Participants complete a small practical investigation of eLearning policy and practice within a selected educat...

2020 Catalogue of Papers information current as of : 3 September 2019 10:51am

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