Advanced Graphics and Computer Games - COMPX536 (2019)
A lecture and laboratory based paper on the use of 3D immersive computer game engines. Topics will include 3D modelling, texturing, lighting effects, use of pixel shaders, game physics,
scripting of game play, and use of games engines for non-game program development.
|Prerequisite(s):||COMP336 and a further 30 points at 300 level in Computer Science|
|Internal assessment / examination:||100:0|
Semesters and Locations
|Occurrence Code||When taught||Where taught|
|19A (HAM)||A Semester : 25 Feb 2019 - 23 Jun 2019||Hamilton|
Timetabled Lectures for Advanced Graphics and Computer Games (COMPX536)
|Mon||10:00 AM||11:00 AM||K.3.19||Feb 25 - Jun 2|
|Wed||9:00 AM||10:00 AM||G.1.15||Feb 25 - Jun 2|
NB:There may be other timetabled events for this paper such as tutorials or workshops.
Visit the online timetable for COMPX536 for more details
Indicative Fees for Advanced Graphics and Computer Games (COMPX536)
Paper Outlines for Advanced Graphics and Computer Games (COMPX536)
The following paper outlines are available for Advanced Graphics and Computer Games (COMPX536).
If your paper occurrence is not listed contact the Faculty or School office.
Paper details current as of : 20 January 2020 2:00pm
Indicative fees current as of : 12 November 2019 11:10am