Advanced Graphics and Computer Games - COMP536 (2017)

A lecture and laboratory based paper on the use of 3D immersive computer game engines. Topics will include 3D modelling, texturing, lighting effects, use of pixel shaders, game physics,

scripting of game play, and use of games engines for non-game program development.

Paper Information

Points: 15.0
Prerequisite(s): COMP336 and a further 40 points at 300 level in Computer Science.
Internal assessment / examination: 1:0
Restriction(s): COMP436

COMP536-17A (HAM) has been cancelled. Please contact the School or Faculty Office for more information.

Semesters and Locations

Occurrence Code When taught Where taught
17A (HAM)A Semester : Feb 27 - Jun 25, 2017 Hamilton

Timetabled Lectures for Advanced Graphics and Computer Games (COMP536)

There are no timetabled lectures for COMP536.

NB:There may be other timetabled events for this paper such as tutorials or workshops.
Visit the online timetable for COMP536 for more details


Indicative Fees for Advanced Graphics and Computer Games (COMP536)

Occurrence Domestic International
 Tuition Resource 
Fees Not Available
You will be sent an enrolment agreement which will confirm your fees.
Tuition fees shown below are indicative only and may change. There are additional fees and charges related to enrolment - please see the Table of Fees and Charges for more information.

Paper Outlines

Paper outlines are currently not available for this paper. Please contact the Faculty or School office for further details.

Additional Information

Available Subjects:  Computer Science

Other available years: Advanced Graphics and Computer Games - COMP536 (2018)

Paper details current as of : 19 January 2018 11:30am
Indicative fees current as of : 20 January 2018 4:30am

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